Welcome to the main page of my Avatar: The Last Airbender RPG writing sample. This page contains highlights of various types of game writing within the IP.

Click the links in the Table of Contents for more details and examples within the ATLA universe. 

Table of Contents
NPC - (Barks)
Original Characters - (Backstory / Barks)
Cinematics - (Pre-Battle)​​​​​​​
Moves - (Description / Tutorial)
Items - (Description)
Story Concept - (Intro / Story Beats)
NPC
Location: Chin Village, Earth Kingdom
Time: 103 AG, Post-Hundred Year War


Kids playing
Little girl: “I am the Avatar! Master of all four elements! Haii-yah!”
Little boy: ”No fair, you got to be Avatar last time!”
Little girl: ”Fine, I’m going to be Blue Spirit, rescuer of the Avatar!”
Little boy: ”What?! No, I want to be Blue Spirit!”
Little girl: ”Get the ash maker! Get him!!!”
Little boy: ”Ow, ow, stop it! I don’t want to play the firebender any more!”
Little girl: “Hahaha, I unleash my army of spider cats on you!”
Little boy: ”Oh yeah? Well my tiger monkey is going to eat them all!”
Little girl: “Not when I have...an ANCIENT ALL POWERFUL LION TURTLE-DRAGON-BADGER MOLE-AIR BISON!”


Cabbage merchant
”MY CABBAGES!!! Eh...you startled me!”
”Would you like to buy a batch of fresh cabbages? They’re great for stews, salads, midnight snacks...”
[mutters] “Please oh great spirits, protect my cabbages.”

Villager
”The jasmine tea is good, but it doesn’t compare to the brews in Ba Sing Se...”
”I was at the market this morning and I can still hear the cabbage man screaming about his cabbages.”
”My aunt lives in one of the colonies and married someone from fire nation. They’re coming to visit and I really wish they weren’t.”

Turtle ducks in a pond
”Quack quack.” [The turtle ducks are waddling in the water]
”Quack...quack quack.”
[The turtle ducks are looking around for food]
“Quack” [The turtle ducks look at you expectantly]
Original Characters 
Lanik, a.k.a. the Reviver
A mysterious water tribe healer with an unnatural fixation on blood-bending.



Special Move
Puppetry (Water - Blood)
Sabotage the other team by controlling their next move. The more health you have, the more effective you will be. (?? ATK, 50-70%)
Description
Name: Lanik
Sex: Female
Race: Northern Water Tribe
Age: 31


General attitude: Quiet and guarded when she’s off duty, Lanik is also capable of being warm and hospitable to clients she’s working with.

Backstory: Lanik’s little sister died of a strange illness when they were young. With her last breath, she said that she felt like she was drowning on the inside, but there was no water in her lungs. The healers didn’t know what to make of it and Lanik always blamed the death of her sister on the lack of innovation in healing techniques. Now as a healer herself, Lanik strives to advance her skills, even if it means experimenting with live human bodies. She only picks truly despicable people and criminals to experiment on and it has led to breakthroughs in her healing.

Key flaw: Lanik is so driven to further her experiments, her sense of justice starts to twist. She becomes more eager to find flaws in people in order to justify using them in her experiments.

Weakness: While Lanik is hyperaware of human bodies, she is less sensitive to physical changes in her environment. This makes her vulnerable to long-range attacks.


Visuals
Physical attributes: Lanik is of average height, with a slim build. Her hair is tied up in an elaborate braid.

Movement: Lanik is graceful, moving with precision. Her muscles expand when she is bloodbending, which gives her a more athletic build. In the event of grave injury, the blood that leaves her body floats around her and is used as a weapon. When she is defeated, she clutches her necklace and turns away.

Clothing: Modified waterbender cloak. She wears a necklace with a charm on it that belongs to her sister.

Weapons / Paraphernalia: Medical bag, water pouch, test tube with blood in them. Any bloodshed on the battlefield floats around her.
Barks
Attacking:
“Give up now and I’ll help you heal.”
“Please stop, this is a waste of blood.”
“Are you ready to surrender?”
"This is plain foolishness."


Dodging an attack:
”You won’t succeed.”
“I can feel your heartbeat.”
“Are you tired already?”
“You don’t stand a chance.”

Cinematics
Ymayo (the protagonist) discovers Lanik's underground lab (1/2)
Ty-Hoo catches Ymayo (the protagonist) following her
Learn more about characters like Ty-Hoo, a trickster that pretends to be a Ty sister.
Moves
Reverse Rain (Water)
Description: Collect water from your surroundings to supercharge your water attacks next round. (+2-?? ATK)
Tutorial: Tap as many sources of water as you can before the timer runs out.

Ice Storm (Water - Ice)
Description: Release deadly shards of ice on all opponents on the field. (+3 ATK)
Tutorial: Aim directly at your opponents and as far from your own teammates as possible. Those too close may get caught in your attack.

Revival (Water - Healing)
Description: Bring a teammate back to full health in 2-3 turns.
Tutorial: Select the teammate you wish to heal.


Clay Tomb (Earth + Water)
Description: Immobilize your opponents for 1-5 rounds, inflicting more damage the more turns that they are trapped. (+1-3 ATK, 50% ACCURACY)
Tutorial: Select an earthbender and a waterbender from your team to combine their powers.


Story Concept 

Intro

Water. Earth. Fire. Air. It is three years after the Hundred-Year War, and the four nations are finding their way back to harmony. But something strange is happening to benders, shifting the elements within them in dangerous ways.
You wake up with an injury and you don’t remember much of anything. All you can piece together from your past is that you have valuable information from the Spirit Library about this phenomenon. You must bring this to Avatar Aang before it’s too late for benders everywhere. 


(See Act 1 Beats here)
Items
Scrolls

Waterbending scroll
A beginner combat guide for waterbenders made in the Southern Water Tribe.

Earthbending scroll
A beginner combat guide for earthbenders made in Omashu.

Meditation scroll
A guide to sharpening the mind and unlocking stronger bending capabilities.

Tools + Weapons

Water pouch
A handy vessel to keep water with you, for drinking or bending.

Bladed boomerang
A tricky weapon that takes enemies by surprise. The more you use it, the more times it will hit an opponent. (+2-6 ATK)

Air Bison Whistle
A whistle that can only be heard by air bisons, if any are around.


Drinks

Healing Water
Refreshing water used to treat battle wounds. (50 HP)

Lychee Tea
A sweet tea that boosts energy and health. (15 HP, +1 ATK)

You may also like

Back to Top